Austrian Masters - 1st place
Sepulchral Guard
Death
Card sets (10)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 11 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 23
6 |
7 |
0
7 | 1
Gambits (11)
11 | 0
Upgrades (11)
8 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E17 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E23 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E57 | Quickening Greaves | In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - | ? | NewestDuplicate | 3/44 (6.82%) | |||||
NM160 | Forbidden Ground | Dual: Score this in an end phase if: Your warband holds each objective in your territory and in no one's territory And: Your warband holds three or more objectives. |
3 | - | ? | - | 2/44 (4.55%) | |||||
NM169 | Bonds of Death | Give this only to a fighter with a Wounds characteristic of 2. Reaction: After an Attack action that takes this fighter out of action, place this fighter in a starting hex in your territory. Give this fighter one Raise token. Then break this card. |
- | - | - | - | 2/44 (4.55%) | |||||
NM236 | Dark Inversion | Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them. | - | - | - | - | 4/44 (9.09%) | |||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
NM302 | Shoulder Charge | Reaction: After this fighter makes a Move action that is not part of a superaction, choose one adjacent enemy fighter. Push the chosen fighter 1 hex or up to 2 hexes if this fighter is a brawler. | - | - | - | - | ||||||
FF2 | Conquered Domain | Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 9/44 (20.45%) | |||||
FF10 | Stockpile | Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - | - | - | 6/44 (13.64%) | |||||
FF11 | To the Walls! | Surge, Dual: Score this immediately after an activation step if: Your warband holds more objectives than any other warband And: Each objective token within 1 hex of no one's territory is in a hex occupied by a friendly fighter. |
1 | - | - | - | 6/44 (13.64%) | |||||
FF21 | Take Your Positions! | Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token. | - | Leader | - | - | 5/44 (11.36%) | |||||
FF23 | Bold Engineer | +2 Move, except during a Charge action. Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex. |
- | - | - | - | 2/44 (4.55%) | |||||
SS2 | Claim the Prize | Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - | - | - | 2/44 (4.55%) | |||||
SG2 | Battle Without End | Surge: Score this immediately after an activation or power step in which you gave a second or subsequent friendly fighter a Raise counter in the same phase. | 1 | - | - | - | ||||||
SG6 | Land of the Dead | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4). |
1 | - | - | - | ||||||
SG7 | Lay Claim to it All | Score this in an end phase if your warband holds more objectives than each other warband. | 1 | - | - | - | ||||||
SG9 | Retake What is Ours | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in enemy or no one's territory. |
3 | - | - | - | ||||||
SG11 | They Keep Coming! | Surge, Dual: Score this immediately after: You give a friendly fighter a Raise counter And: One or more other friendly fighters each have one or more Raise counters. |
1 | - | - | - | ||||||
SG12 | Undying Watchmen | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: One or more of those objectives is in enemy territory. |
2 | - | - | - | ||||||
SG18 | Restless Dead | Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token. | - | - | - | - | ||||||
SG20 | Terrifying Screams | Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
SG24 | Ancient Commander | Action: Choose up to three friendly fighters. The chosen fighters each make one Move action. | - | Leader | - | - | ||||||
SG26 | Frightening Speed | +2 Move. | - | - | - | - | ||||||
SG28 | No Vitals | -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback. | - | - | - | - | ||||||
SG29 | Petitioner's Oath | Reaction: Use this after an activation step in which this fighter was taken out of action. You can do so even though this fighter is out of action. Place this fighter on an empty starting hex in your territory, then give this fighter one Raise counter. Then break this card. | - | Petitioner | - | - | ||||||
SG31 | The Warden's Command | Action: Give this fighter one Charge token then choose two friendly fighters that are out of action. Place each chosen fighter on a different empty starting hex in your territory, then give each chosen fighter one Raise counter. | - | Leader | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP13 | A Pact Sealed in Blood | Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) |